The Microsoft’s wireless speed wheel bridges the gap between Controller S and the full racing wheel. It uses an internal accelerometer that enables the drivers to direct their digital cars by sitting in forward-facing of them and meandering from left to right. It could not have more than 360 degrees of sensitivity since the wheel uses an internal accelerometer instead of a connected sensor. Because of the U-shape design of the wheel, you can get up to only 180 degrees of rotation comfortable and it seems like developers have already worked out over it since 180 degrees works out to be enough for most of the situations.
The wheel has been shaped like a conventional flight encumbrance from an airplane. In this device, on one of the stalks, there is a directional pad and a left trigger and on the other stalk there are Y/X/B/A buttons and the right trigger. In most of the racing games, the breaks and the gas are mapped to the left and right triggers respectively, so it’s better to place these quite literally at the user’s fingertips. Similarly, if you place the D-pad under the user’s thumb, this means that the menus that control the racing actions can be easily navigated. In the middle of speed wheel’s stalks, there is a pod that encompasses the Xbox media button and also the Back and Start buttons. Disappeared from the button assortment are the left and right shoulder buttons, a seemingly innocent enough omission that causes serious interface issues with some of the premier racing games. It’s even accompanied by cool flashing green lights at the end of the stalks.
The Speed Wheel lacks an analog for Controller S’ shoulder buttons.
Overall, the Speed Wheel gives a far better experience than other drivers at such an affordable price of 60$. Most of the casual racing fans would not want to sacrifice half of a clandestine, 10 minutes for the extra setup time. If this sort of casual racing seems fantastic to you, do check out this Microsoft’s Speed Wheel when it will be available on October 31.